During his assignment, Rhoemer seemingly kills Lian, but Agency Director Thomas Markinson rescues Gabe. Gabe must set aside the hunt for Phagan to destroy Rhoemer's base in Kazakhstan. Mara Aramov, now in custody, had attempted to locate PharCom's virus labs. attack.Īfter Gabe eliminates Benton, he saves Phagan from assassination only to have him escape. At the PharCom Exposition Centre, Gabe shadows Phagan to a meeting with Aramov and Edward Benton, an apparent Agency turncoat who assisted Rhoemer during the Washington D.C. The Costa Rican plantation was growing PharCom compounds, meaning Phagan and Rhoemer were cooperating. Gabe's investigation takes him to a new lead from PharCom, a multinational pharmaceutical and biotechnology corporation headed by Jonathan Phagan. Gabe battles several terrorists, including Mara Aramov, as he follows the trail of bombs across city streets, subways, the National Mall and finally Freedom Memorial where he must incinerate munitions expert Anton Girdeux to stop the final threat. and threatens to detonate viral bombs scattered across the city. Another outbreak in Nepal leads to more questions when an infected person who should have perished somehow survived.īefore the Agency can pursue Rhoemer, he assaults Washington, D.C. They discover Ellis is dead, and Rhoemer's suspected drug operation is a cover for the viral operation. When fellow agent Ellis loses contact during a mission in Costa Rica, the top-secret Agency dispatches Gabe and Lian to find him. In 1999, Gabriel Logan and his partner Lian Xing investigate a series of biological outbreaks triggered by international terrorist group Black Baton led by Erich Rhoemer. Some locations feature low light ambience, which force the player to use their flashlight despite its drawbacks imposed during stealth missions. In some stealth based missions, the game has various puzzles. The game takes place in a variety of locations, including narrow interior streets of Washington D.C. However, most of the game is action-orientated, which involves Logan navigating through levels whilst shooting enemies. The core of the gameplay is focused on stealth-based tactics, which require one to silently take out enemies using silenced weapons or other lethal attacks. Depending on the weapon used, the camera will shift to first-person mode to assist in aiming. The current weapon equipped is always displayed in the bottom right corner, with the ammunition count. A radar is displayed in the bottom left corner of the screen which shows the location of various objects including friendly units, enemies, weapon pick ups or mission objectives. The top left corner of the screen interface shows the status of Logan's armour, a 'danger-meter' which rises as the player engages enemies through combat, and a target lock. The game is presented in a third-person perspective, and the player can freely move in three-dimensional space and rotate the camera in any direction. The interface displays Logan's armour, ammunition count and radar. A still image from the first level of the game.
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